CoolWriter 3.1 Word Processor for IIGS

January 31, 2019

I came across this nifty word processor in //Alive Magazine from 1996. Very flexible and really small footprint. I created a 2mg file as original was a shrinkitGS which some folks may have issues with.

https://www.dropbox.com/s/c6cbmvxd8vjx6nk/CoolWriter31.2mg?dl=0

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Treasure Dive for Apple II – Nibble Magazine Collection

January 22, 2019

Here is a Treasure Diver Game. Fun to collect treasures, and avoid the obstacles etc. It can be played from Joystick or Keyboard. I’ve been playing it on my Virtual ][ Emulator. Link to download is below:

http://www.nibblemagazine.com/Nibble89disks.zip

http://www.nibblemagazine.com/nibble_disks.htm

After booting you need to select Joystick or Keyboard.

If you select Keyboard then you’ll need to select “FIX” to assign the keys for up, down, left and right.

You’ll also then select Skill Level. These are reverse of what’s typical. Level 5 is the easy level (start here). Level 1 is so fast you can’t hit the keys fast enough.

Here I’m selecting Skill Level 5 under a flashing cursor.

Key selection for navigation.


MicroDrive Turbo Rebuild – Partitions and CiderPress with “Special” 32MB Drive Images

December 28, 2018

This post is about how CiderPress and MicroDrive Turbo treat some 32 MB hard drive images that are found on Alex Lee’s site for the IIGS. Some of the images are larger than others by a block. This is not an issue with CFFA3000 cards or Emulators. But with MicroDrive Turbo cards and CiderPress this led to an issue with loading them onto the partitions as recommended by the microdrive documentation. This post carries on from my post of 5 days ago.

http://www.whatisthe2gs.apple2.org.za

So I experimented by increasing the block size by one as you’ll see in the pictures below and the odd sized or other sized, if you want to call them that, images loaded just fine and work on the MicroDrive without issue so far.

This reports the files in KBytes but illustrates the different sizes.

The series of screens can also serve as a bit of a tutorial on using CiderPress to load images.

Image 1: The 3 Partitions that come standard. All are 65535 as recommended in the manual.

Image 2: Two of the three partitions appear on the desktop. The third does not appear since its image is not loaded, as yet.

Now I add a 4th Partition. A 65356 block partition.

Using the Volume Copier in CiderPress

You’ll see the 3rd and 4th Partitions listed. One at 65535 blocks. My experimental at 65536 blocks.

Loading the Productivity and Graphics image.

Now, loading the other size, block size, image. System Addons.

Here the images appear on the desktop.

Starting MicroDrive Setup from GSOS to add another partition, Load it, and use it.


FloppyEmu with New 16 MHz TransWarpGS v1.1 and CFFA3000

December 23, 2018

Just expanding on my TransWarpGS post from 4 days ago.

Having a little fun. I plugged my FloppyEMU into the IIGS that runs via the new TransWarpGS v1.1 and boots from CFFA3000. Icons on left are the FloppyEMU.


MicroDrive Turbo CF Card Rebuild for IIGS

December 22, 2018

I recently had to rebuild the CF card that was in my MicroDrive Turbo. Here are some of the pictures as I went through creating the partitions with the MicroDrive Setup Utility Backup Disk. You’ll see I added partitions in increments and tested along the way. Like 1 partition, 2 partitions, 4, 8. I did test boots after 2, 4 and 8. Eight was my final. [Note: it’s best to read the wiki at the ReactiveMicro site covering the MDT before and while running setup]

I love the icon that comes with the MicroDrive Turbo Setup Disk.

Below: I added partition 2 but also changed default boot drive to 2.

Just an FYI: I’m running CiderPress in Windows XP using Parallels on my iMac.

Although there is a version of CiderPress that runs within Wine on Macs it will not recognize the CF Card. Tried it.

Note below: make sure you uncheck the box “open read only” or you won’t be able to Load. My card was a 512MB CF. Below noted as 500MB.

Select your partition. Then click Load From File button. Here I replaced partitions VG1 and VG2 with Audio Utilities and Prod Visual. Then select the image.

Note: for some reason MDT will not load images with size 32,769. It will load 32,768.

Further down is a picture of the error message. I work around this by loading in an Emulator and copying individual folders to an image which is 32,768 or smaller.

Since it says you need a partition of 65536, which is one block larger than the MDT Setup Utility Manual says I thought I might try to actually set up an image of this size and see what happens. Soon…


Cassettes – Loading a Program to Apple IIe

December 4, 2018

December 4, 2018

Today, I wanted to re-create the Cassette program loading process on the Apple lle. Referencing my old write ups. I hooked up an audio cable to the input jack plug on the Apple IIe (the plug closest to joystick plug), and the other end into the out or earphone or speaker jack on the Cassette player.

  1. I started the IIe.
  2. Hit control reset to get the basic prompt.
  3. Typed NEW and hit return.
  4. Typed LOAD….[did not hit return yet]
  5. Started play on the Cassette player and then immediately hit return.
  6. When the program starts loading the IIe beeps once. [ takes a few seconds before you get a beep ]
  7. When the program finishes loading the IIe beeps again and gives you a basic prompt.
  8. I then hit Stop on the Cassette player.

I performed a LIST on the IIe to see the program listing. In my case it was the program Lemonade by Apple. It is a long program and took over a minute to load into the IIe.

Note: the output volume from the Cassette player must be very high in order for the IIe to pick it up. For me, the volume must be at a point where it is annoying.

Below are my original write ups from 3 years ago with various attempts to load programs, Cassette, Wav or other formats. I tried a number of sites. These write ups predated this blog so I’m adding now for anyone who wants to read.

This is a nice exercise to go through to understand and experience the pre-floppy load process back then. But most, if not all these Cassette programs are available as dsk images now.

Here are a couple of pictures of saving and reloading to B side of cassette tape.

September 11, 2015 – [ Old original write ups ]

I used the cassette player today to LOAD the Lemonade Game from the Original Tape, then SAVE it to a new blank cassette. It worked like a charm. I was able to LOAD the game from the new cassette and RUN it…multiple times.

September 10, 2015

I used the Cassette recorder/player to Record/SAVE and LOAD a basic program to and from the Apple IIe with a new blank cassette. The program code is the following:

10 Print “Smudge”

September 8, 2015

Cassette Game Trials

Streams from BrutalDeluxe.fr

Today I tried using Virtual II emulator on my MacBook Pro to play some cassette images from the brutaldeluxe.fr site.

But, first I had to convert the wav file to a .do disk image file so it would run on Virtual II. Trying to load the wav file or aiff file directly using the cassette feature of Virtual II would just not work as it wouldn’t allow me to select those files. So, based on something on read on the Virtual II site, I think, I changed the extension of aiff to cass. These were then available to Load using the Cassette selector feature. However, I would get a ERR when I tried to load these about 10-15 seconds into the LOAD effort. After a control reset to get to the prompt I performed a LIST command. Some code was there but it was pretty.

So, instead I used CiderPress to: 1) create a New Disk Image (a .do image) 2) Then from the Action dropdown I select Load from wav file to that image 3) You then select the wav file and Ciderpress opens the contents.

The contents are lists and could be Integer Basic, Binary or AppleSoft.

I could only find one program/wav whose content was AppleSoft. This was the Address File Database Program.

Once you insert the AppleSoft Program in the .do image you can double click on the .do and it will boot up Virtual II. From there you CATALOG the disk and then RUN the Program. I ran the Address Database Program and created two Address File Databases called Chris and Computers. The first was actual addresses. The second was a Database of Computers.

The other .do programs I got to run were Binary image programs within the wav file. These were Text Adventure Games, which included a sample Adventure Game and Mission Impossible Adventure Game.

The other .do image I created contained Integer Basic programs. These I could not get to run. I probably need to have Integer Basic loaded. The wav files contain Integer Basic but I didn’t try to combine it and a game program on the same .do image. Maybe I should try that and run Integer Basic before trying to run the Integer Basic Program itself. Perhaps tomorrow.

September 7, 2015

STREAMING Old Cassette Program Images

AsciiExpress.Net

I went to the Asciiexpress.net site which has old Cassette Program images written for the Apple II and Apple II+ which you can stream and LOAD directly into IIe and RUN.

I used Firefox on MacBookPro to download.

Hit load and click play on screens.

When streaming from this site the IIe starts reading file and in a few seconds displays ETA on completing the load on the screen.

I streamed/downloaded and played Draw Poker and Moon Patrol.

When done playing I hit control reset as I wanted to get to a Basic [ prompt so I could list and save the code. It was a no go as it went to an asterisk prompt.

Also went to the brutaldeluxe.fr site to download/stream into the IIe wav and aiff data files. But all of them produced an error at 12-14 seconds into download.

Don’t know why it does this. When you enter LIST some code is displayed.

September 3, 2015 [Original Write Up to my Journal]

Cassette Game Loading

I was successful in loading the Lemonade Game from Cassette with the IIe today. I also loaded the Hoppalong Cassidy on the reverse side. You have to connect the cable into the speaker out plug on the cassette player and the other end into the plug furthest to the right on the back of the IIe…right next to the Joystick.

It took some doing to figure it out. It turns out it’s much simpler on a IIe since it boots to a basic prompt [ .

From there you type NEW and return, type LOAD…

Then you turn on the cassette player and hit RETURN

The computer will beep once to say it begins reading the program. Then when it’s done reading it will beep a second time and return you to the basic prompt [ .

Then you can type RUN to start the game or type LIST to see the basic code.

I repeated the LOAD, RUN process a few times.

Copies of Cassette Programs: Since the input is analog song I found a site on the net that actually provides sound files you can play into the port, I’ll have to try some of these.


OmniDisk SCSI Hard Drive Image in Virtual ][ – updated and new link

December 3, 2018

A SCSI Hard Drive in Virtual ][.

Note: Link Corrected and Updated Version Dec 3, 2018

https://www.dropbox.com/s/4puxdc7mmbjebrd/OMNIDISKStarter.2mg?dl=0

This is a 2mg image I created in Virtual ][. It boots to Super Selector v3.22 which is a text based Program Selector. It works with a mouse or keyboard. I’ve also installed System Utilities v3.1, MouseWrite v2.6.8 and MouseCalc. I’ve already set the default startup subdirectories for MouseWrite, including Accessory and Speller (which you get to via Accessory). My updated version has AppleWorks 2,3,4 and 5, plus copyllplus9 and PublishIT4.

I have Super Selector on an actual scsi drive connected to my real lle.

The original 32 MB image supplied by the group.

Per Facebook Apple ll Enthusiasts forum.     I have a question. Virtual II on my Macbook Pro has trouble with a 32Mb .po disk image (unrecognized format, it says). I imagine I will be able to use it with the Apple II emulator on Win, but I wanted to ask if anyone knows how to make Virtual II open such files. After all, I bought this software… Thanks!!!

Courtesy of Mark Pilgrim who illustrated how to do this. You need to convert it to a .2mg image with CiderPress, then go to Virtual II configuration and set up a SCSI II Card with an OmniDisk. Then you can “Insert OmniDisk Image…” (under Media menu) to mount the .2mg image.